Schedules and timezones

Callout timing, league autopilot, and how the clock relates to your local time.

Last updated 2026-10-11 ยท version dev

The match clock starts at T=0 and every callout is an offset from it. If the in-game timer and the bot drift apart, Sync re-anchors instantly: the barrier-drop anchor is the most reliable reference.

Each guild's callout schedule is editable on the schedule page (which callouts fire, at which offsets). Custom schedules are a premium feature; the default schedule follows game-accurate timing out of the box.

League autopilot covers pre-matched league games with a fixed pop time: enable it in guild settings and the bots join one minute early and anchor T=0 at the pop time automatically.

The panel clock and all stored times use Europe/Berlin (CET/CEST, DST-aware), so a 20:29 pop is the same wall-clock moment for every member. The header clock in the dashboard shows the server view of that timezone.

Weekly recurring events with exceptions are shipped: create a series on the planner page, set skip/move exceptions, and occurrences generate on their own (DST-aware). The schedule editor separately controls callout timing per guild.

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